Post by Archangel on May 13, 2006 0:19:44 GMT -5
Name: Quinnsepaleus Necturum
Age: It is not quite known, but he is old. Older than any human around him. Most guess his age to be at about 110, but that's just a rough estimate.
Gender: Male
Race: Human
Place of Origin: Lux Terra
Appearance: Quinnsepaleus is an old, old man. Humans very rarely live as long as Quinn has lived. Somehow, however, he continues on, to do his work, and to be who he is. He wears the appearance of an ancient sage, worn with time, and tired. So tired. His body is skin and bones, barely able to support itself, and is maybe 5 feet tall at most. His hair is long and unruly, and is stark white. His eyes have gone cloudy with age, and the milk-white cataracts that cover each orb are impenetrable, making him blind. His face is wrinkled and he has a beard, but only because he never seems to trust himself with a razor; he does try to shave, when he gets a chance.
Armor/Clothing: Quinn wears a cloak, ancient and stained with time, that used to be white, but is now a dun-colored gray. Boots adorn his feet, simple black leather boots, good for walking but not much good for riding. He carries with him a walking stick at all times, to support himself, and is always leaning on it. He wears no armor of any kind. It would be far too heavy on his ancient frame.
Weapons: None but his staff, although this cannot be considered a melee weapon, considering he cannot wield it with sufficient strength. Maybe he could hit a young man on the head with it, or use it to push aside bushes and branches, but he definitely can't fight with it.
Magic: Ohhh, all kinds. Actually, magic is his forte. Quinnsepaleus has spent his life studying the magical arts, since he was a small boy oh so many years ago. However, for the sake of clearing things up, I'll list a couple spells.
*Summon: Quinn is a Summoner in a class by himself. Although an old man, only once in his life has a demon from Vorago overcome his summons and escaped, and even then it was not for very long. Every other summons he has ever done has been perfect in every way. He can summon any demon he chooses, except for the most powerful of Arch-Demons, and is adept in using them in magical combat. Anything from a tiny lesser fiend to a mighty Behemoth he can summon, and keep under his control, seemingly without ever getting tired.
*Thunder: He mostly uses this to intimidate others, but it certainly comes in handy at times. He can manipulate the weather as he sees fit. Although it does take time, he can make it go from a sunny, happy day to a miserable rainy one any time he chooses, and the opposite, of course. And from any cloudy sky, he can call down just about anything, from rain, to snow, to hail, to lightning bolts. The lightning bolts are a tad uncontrollable, and he finds it harder and harder to aim. But he can do it well.
*Fortune: Quinn has been known to be able to read the future, although how he does this, and the limits of his precognitive powers, are unknown. Sometimes, he seems to know what will happen before it actually does happen. And his predictions, when he makes them, are never wrong. People turn to him as a fortune teller of the first rate, because never once has he been wrong in the length of anyone's memory.
History: Quinnsepaleus has far too much history to sum up in short, but one can always try. His beginnings are unknown, but what he has told people mostly consists of a childhood full of magic. He was raised somewhere in Lux, and he was always blessed with certain gifts. When he grew older, he was known to have a wife, and a young daughter he named Lily-of-the-Lake. When he began his training as a Magus, his wife supported him, but a little ambivalently. This was before summoning was outlawed. But, the very first time he tried a summons, it was far too much for him. The demon overtook him, broke his spell, ravaged his wife and child and slaughtered everything alive in a 2 mile radius. Quinnsepaleus, by the luck (or maybe the curse) of a powerful shielding spell, survived the demon's terrible rage. But his family and neighbors did not. Finally, when he wrestled the demon back into Vorago from whence it came, he collapsed in sorrow, weeping over his foolishness. From then on, he was a changed man.
Not much is known about Quinn since then. He studied hard, and became an Arch-Magus, but never took on an apprentice. He worked alone at all times, and went away from civilization for months at a time, supposedly studying the arcane arts. Over time, he grew older, but nobody is sure how old, because anyone who remembers his youth has long since died. He became one of the most powerful Summoners and Arch-Magi, at least so the stories go, and he has been wandering the world, chasing after something. Some say he's searching for the ghosts of his wife and his beautiful Lily-of-the-Lake, some say he seeks revenge on the demon that slaughtered them. And some say he's simply gone mad, and wanders from town to town for no reason, aimless wanderer of ancient years. No one really knows but him.
Other: Quinn has a Familiar, a creature he calls a Daemon, which he summoned a very long time ago. The Daemon, which Quinn insists on calling Cara, is with him at all times. The Daemon is not a demon, but it is not a half-breed either. It is something else, and no one really knows if it's from Vorago or not. Wherever it came from, they know some things about it. For one, it is incredibly smart. Quinn and Cara hold endless conversations, sometimes lasting weeks at a time, debating and arguing and reminiscing together. However, Cara can not talk in the physical sense. Only through some kind of telepathy can Cara speak to Quinn, and only Quinn can hear it. Or maybe...maybe the old man just prattles on to himself, while his Daemon watches idly. For another, Cara is neither male nor female. It is a shape-shifter par excellence, and never stays the same shape. Because summoning is outlawed now, Cara maintains forms easily recognizable as domesticated. Its most favorite form is that of a raven or a crow, and it sits on Quinn's shoulder, watching. Some say that Quinn uses his magic to see through Cara's eyes, which would explain how the old man gets around even though he's blind. Cara never leaves his side, and yet never seems to do any fighting, so people do a lot of speculating about its role in Quinn's life.
**************************************************************
The path was well-made, the road hard-packed and the trees kept clear off to either side. They were slightly to the north of the city, one of the larger cities in Lux Terra. Quinn hobbled along at a good rate for an old man, although he could never compete with Cara's dog form, so Cara slowed down for him, padding along at his side. And the two talked, of this and that, of the weather and the trees and the young man they had met in the last village. Or, at least, Quinn talked. The dog made no sound. There was a lull in the "conversation", however, for just a moment, and the sky above them was clear and bright as could be imagined, and everything seemed perfect in the stillness of the day.
"We're coming closer to them now, Cara. Coming closer and closer. We'll see them soon, oh yes we will. We'll see them, and it'll be a grand meeting, trust me, you'll see!"
Cara looked up at the old man, its face expressionless, considering it was a dog. It wagged its tail, however, and its eyes seemed intensely intelligent for a dog.
"No no, Cara. Not him. I don't care about him. I'm talking about the girl! And the water demon! Yes...yes. Them! We will see them, oh yes we will, and we will tell their fortunes. What's that, Cara? What did you say? Oh no, of course we shan't tell them about EVERYTHING. No no. That would be silly. No, we shall only tell them a little bit. And then...maybe we'll see what happens then, eh Cara? Yes....we'll see what happens then."
The dog continued in silence, its paws barely making a sound on the ground, and the old man tottered on his old walking stick, using it to lever his thin and frail body forward. This would be quite an adventure, he could feel it! Oh how grand. Another adventure.... How fun.
Age: It is not quite known, but he is old. Older than any human around him. Most guess his age to be at about 110, but that's just a rough estimate.
Gender: Male
Race: Human
Place of Origin: Lux Terra
Appearance: Quinnsepaleus is an old, old man. Humans very rarely live as long as Quinn has lived. Somehow, however, he continues on, to do his work, and to be who he is. He wears the appearance of an ancient sage, worn with time, and tired. So tired. His body is skin and bones, barely able to support itself, and is maybe 5 feet tall at most. His hair is long and unruly, and is stark white. His eyes have gone cloudy with age, and the milk-white cataracts that cover each orb are impenetrable, making him blind. His face is wrinkled and he has a beard, but only because he never seems to trust himself with a razor; he does try to shave, when he gets a chance.
Armor/Clothing: Quinn wears a cloak, ancient and stained with time, that used to be white, but is now a dun-colored gray. Boots adorn his feet, simple black leather boots, good for walking but not much good for riding. He carries with him a walking stick at all times, to support himself, and is always leaning on it. He wears no armor of any kind. It would be far too heavy on his ancient frame.
Weapons: None but his staff, although this cannot be considered a melee weapon, considering he cannot wield it with sufficient strength. Maybe he could hit a young man on the head with it, or use it to push aside bushes and branches, but he definitely can't fight with it.
Magic: Ohhh, all kinds. Actually, magic is his forte. Quinnsepaleus has spent his life studying the magical arts, since he was a small boy oh so many years ago. However, for the sake of clearing things up, I'll list a couple spells.
*Summon: Quinn is a Summoner in a class by himself. Although an old man, only once in his life has a demon from Vorago overcome his summons and escaped, and even then it was not for very long. Every other summons he has ever done has been perfect in every way. He can summon any demon he chooses, except for the most powerful of Arch-Demons, and is adept in using them in magical combat. Anything from a tiny lesser fiend to a mighty Behemoth he can summon, and keep under his control, seemingly without ever getting tired.
*Thunder: He mostly uses this to intimidate others, but it certainly comes in handy at times. He can manipulate the weather as he sees fit. Although it does take time, he can make it go from a sunny, happy day to a miserable rainy one any time he chooses, and the opposite, of course. And from any cloudy sky, he can call down just about anything, from rain, to snow, to hail, to lightning bolts. The lightning bolts are a tad uncontrollable, and he finds it harder and harder to aim. But he can do it well.
*Fortune: Quinn has been known to be able to read the future, although how he does this, and the limits of his precognitive powers, are unknown. Sometimes, he seems to know what will happen before it actually does happen. And his predictions, when he makes them, are never wrong. People turn to him as a fortune teller of the first rate, because never once has he been wrong in the length of anyone's memory.
History: Quinnsepaleus has far too much history to sum up in short, but one can always try. His beginnings are unknown, but what he has told people mostly consists of a childhood full of magic. He was raised somewhere in Lux, and he was always blessed with certain gifts. When he grew older, he was known to have a wife, and a young daughter he named Lily-of-the-Lake. When he began his training as a Magus, his wife supported him, but a little ambivalently. This was before summoning was outlawed. But, the very first time he tried a summons, it was far too much for him. The demon overtook him, broke his spell, ravaged his wife and child and slaughtered everything alive in a 2 mile radius. Quinnsepaleus, by the luck (or maybe the curse) of a powerful shielding spell, survived the demon's terrible rage. But his family and neighbors did not. Finally, when he wrestled the demon back into Vorago from whence it came, he collapsed in sorrow, weeping over his foolishness. From then on, he was a changed man.
Not much is known about Quinn since then. He studied hard, and became an Arch-Magus, but never took on an apprentice. He worked alone at all times, and went away from civilization for months at a time, supposedly studying the arcane arts. Over time, he grew older, but nobody is sure how old, because anyone who remembers his youth has long since died. He became one of the most powerful Summoners and Arch-Magi, at least so the stories go, and he has been wandering the world, chasing after something. Some say he's searching for the ghosts of his wife and his beautiful Lily-of-the-Lake, some say he seeks revenge on the demon that slaughtered them. And some say he's simply gone mad, and wanders from town to town for no reason, aimless wanderer of ancient years. No one really knows but him.
Other: Quinn has a Familiar, a creature he calls a Daemon, which he summoned a very long time ago. The Daemon, which Quinn insists on calling Cara, is with him at all times. The Daemon is not a demon, but it is not a half-breed either. It is something else, and no one really knows if it's from Vorago or not. Wherever it came from, they know some things about it. For one, it is incredibly smart. Quinn and Cara hold endless conversations, sometimes lasting weeks at a time, debating and arguing and reminiscing together. However, Cara can not talk in the physical sense. Only through some kind of telepathy can Cara speak to Quinn, and only Quinn can hear it. Or maybe...maybe the old man just prattles on to himself, while his Daemon watches idly. For another, Cara is neither male nor female. It is a shape-shifter par excellence, and never stays the same shape. Because summoning is outlawed now, Cara maintains forms easily recognizable as domesticated. Its most favorite form is that of a raven or a crow, and it sits on Quinn's shoulder, watching. Some say that Quinn uses his magic to see through Cara's eyes, which would explain how the old man gets around even though he's blind. Cara never leaves his side, and yet never seems to do any fighting, so people do a lot of speculating about its role in Quinn's life.
**************************************************************
The path was well-made, the road hard-packed and the trees kept clear off to either side. They were slightly to the north of the city, one of the larger cities in Lux Terra. Quinn hobbled along at a good rate for an old man, although he could never compete with Cara's dog form, so Cara slowed down for him, padding along at his side. And the two talked, of this and that, of the weather and the trees and the young man they had met in the last village. Or, at least, Quinn talked. The dog made no sound. There was a lull in the "conversation", however, for just a moment, and the sky above them was clear and bright as could be imagined, and everything seemed perfect in the stillness of the day.
"We're coming closer to them now, Cara. Coming closer and closer. We'll see them soon, oh yes we will. We'll see them, and it'll be a grand meeting, trust me, you'll see!"
Cara looked up at the old man, its face expressionless, considering it was a dog. It wagged its tail, however, and its eyes seemed intensely intelligent for a dog.
"No no, Cara. Not him. I don't care about him. I'm talking about the girl! And the water demon! Yes...yes. Them! We will see them, oh yes we will, and we will tell their fortunes. What's that, Cara? What did you say? Oh no, of course we shan't tell them about EVERYTHING. No no. That would be silly. No, we shall only tell them a little bit. And then...maybe we'll see what happens then, eh Cara? Yes....we'll see what happens then."
The dog continued in silence, its paws barely making a sound on the ground, and the old man tottered on his old walking stick, using it to lever his thin and frail body forward. This would be quite an adventure, he could feel it! Oh how grand. Another adventure.... How fun.