Post by v on Jan 22, 2006 17:03:26 GMT -5
Gifts
Demonic characters may recieve gifts from the original four horsemen. These are given as rewards for performing tasks beneficial to the named party. They are always related to making the character more 'in-line' with the given horseman.
Gifts are given for performing a sevice for one of the Horsemen. This is usually done accidentally, though occasionally may be done due to orders being given. For example if during a fight you blow up a warehouse full of vaccine, Plague may give you a Gift
Gifts of Famine: Gifts from Famine are relatively simplistic and usually revolve around the control of insects. This may involve creating a swarm of them from nothing and sending them forward to harry your foes, or getting them to create a shield around you and attacking anything that gets near. Lesser gifts may allow you to control insects presant in the environment as opposed to being able to simply create your own. Rarer gifts may give Demons the power to dry soil by touch, and other such dehydration based spells.
Gifts of Plague: Gifts from Plague are quite varied in what they do, though how they do it is always about the same. Plagues gifts simply involve making a target that was well not well. This may be by giving people the ability to create diseases directly in a person, allowing them to contaminate the air, water supplies or even the ground itself. Effects vary, from causing the enemy to become ill with fever and unable to fight, to making lots of enemies ill and unable to fight, to diseases targetted at a single person. Plague sometimes invents curses, so that when someone dies of his plagues, there bodies exploded and shower corruption on anything nearby. These gifts come in two distinct forms. Magical Plagues are extremely hard to treat, and often rapidly acting, but do not spread. Natural Plagues are, appropriatly, more natural in behaviour. They are generally treatable, act upon the target slower and can spread.
Gifts of War: War has always been known for his somewhat odd sense of humour, which has become worse since he discovered a caske of 'Monty Python' DVD's and a strange reel of film containing a cartoon called 'Earth Worm Jim'. His gifts may involve making an opponent turn-coat for a time and attack his friends, or become extremely angry and hard to control, unable to distinguish friend of foe. Other Gifts include 'Bovine Intervention'. A fearsome attack whereby a large cow swan dives from the sky and onto the opponent, usually crushing them instantly. Other more normal gifts include the ability to make your attacks extremely rapid. A final gift given only to those who please War greatly is the ability to craft a 'Pumpkin Chainsaw-Otron'. A fearsome creature, consisting of a pumpkin head, the body of a lumberjack, and two very large chainsaw in its arms. The fearsome side of this is that it is usually dressed in womans clothing.
Gifts of Death: Making stuff die with a simple word and a gesture, or the art of necromancy are the Gifts of Death. Hes not the most creative or imaginative of fellows, but it does the trick all the same.
Demonic characters may recieve gifts from the original four horsemen. These are given as rewards for performing tasks beneficial to the named party. They are always related to making the character more 'in-line' with the given horseman.
Gifts are given for performing a sevice for one of the Horsemen. This is usually done accidentally, though occasionally may be done due to orders being given. For example if during a fight you blow up a warehouse full of vaccine, Plague may give you a Gift
Gifts of Famine: Gifts from Famine are relatively simplistic and usually revolve around the control of insects. This may involve creating a swarm of them from nothing and sending them forward to harry your foes, or getting them to create a shield around you and attacking anything that gets near. Lesser gifts may allow you to control insects presant in the environment as opposed to being able to simply create your own. Rarer gifts may give Demons the power to dry soil by touch, and other such dehydration based spells.
Gifts of Plague: Gifts from Plague are quite varied in what they do, though how they do it is always about the same. Plagues gifts simply involve making a target that was well not well. This may be by giving people the ability to create diseases directly in a person, allowing them to contaminate the air, water supplies or even the ground itself. Effects vary, from causing the enemy to become ill with fever and unable to fight, to making lots of enemies ill and unable to fight, to diseases targetted at a single person. Plague sometimes invents curses, so that when someone dies of his plagues, there bodies exploded and shower corruption on anything nearby. These gifts come in two distinct forms. Magical Plagues are extremely hard to treat, and often rapidly acting, but do not spread. Natural Plagues are, appropriatly, more natural in behaviour. They are generally treatable, act upon the target slower and can spread.
Gifts of War: War has always been known for his somewhat odd sense of humour, which has become worse since he discovered a caske of 'Monty Python' DVD's and a strange reel of film containing a cartoon called 'Earth Worm Jim'. His gifts may involve making an opponent turn-coat for a time and attack his friends, or become extremely angry and hard to control, unable to distinguish friend of foe. Other Gifts include 'Bovine Intervention'. A fearsome attack whereby a large cow swan dives from the sky and onto the opponent, usually crushing them instantly. Other more normal gifts include the ability to make your attacks extremely rapid. A final gift given only to those who please War greatly is the ability to craft a 'Pumpkin Chainsaw-Otron'. A fearsome creature, consisting of a pumpkin head, the body of a lumberjack, and two very large chainsaw in its arms. The fearsome side of this is that it is usually dressed in womans clothing.
Gifts of Death: Making stuff die with a simple word and a gesture, or the art of necromancy are the Gifts of Death. Hes not the most creative or imaginative of fellows, but it does the trick all the same.